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Steam Hardware News, Guides, and Reviews

Independent reporting and practical analysis for Steam hardware and SteamOS.

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  1. Article 19 of 69.A person holding the two Steam Frame controllers against a light gray background.Updated 3 sourcesSteam Frame Controllers ExplainedSteam Frame's controllers combine inside-out 6DoF tracking, capacitive finger sensing, magnetic thumbsticks, and a full gamepad layout without requiring base stations.
  2. Article 20 of 69.A split view of Steam Frame VR play and a flat game displayed on a television.Updated 5 sourcesSteam Frame Explained: Standalone, Streamed, Flat and VRSteam Frame can run software on the headset or stream it from a PC, and either path can present a flat screen or an immersive VR experience.
  3. Article 21 of 69.The Steam Frame wireless adapter with blue connection waves on a white background.Updated 8 sourcesSteam Frame Streaming Setup: Included Adapter vs Home NetworkValve's included 6 GHz adapter creates a dedicated Steam Frame streaming path, while home-network streaming remains available with more variables to control.
  4. Article 22 of 69.A close-up of Steam Frame's inward-facing eye-tracking camera.Updated 5 sourcesSteam Frame VR Settings ExplainedSteam Frame exposes per-application render resolution, refresh rate, frame throttling, and motion smoothing, while foveation depends on the streaming or application path.
  5. Article 23 of 69.Official black line illustrations of Steam Deck and Steam Frame shown side by side.Updated 5 sourcesSteam Frame vs Steam Deck: What Is Actually DifferentSteam Frame and Steam Deck both run SteamOS and can play flat games, but their processor architectures, displays, controls, and primary use cases are different.
  6. Article 24 of 69.A circular carousel of game cover art from the Steam Frame product page.Updated 4 sourcesWhat Games Run on Steam Frame? How to CheckSteam Frame's standalone badges rate local flat and VR play, while streamed games depend on a separate host and network path.