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  1. Article 7 of 13.Official black line illustrations of Steam Deck and Steam Frame shown side by side.Updated 5 sourcesSteam Frame vs Steam Deck: What Is Actually DifferentSteam Frame and Steam Deck both run SteamOS and can play flat games, but their processor architectures, displays, controls, and primary use cases are different.
  2. Article 8 of 13.A circular carousel of game cover art from the Steam Frame product page.Updated 4 sourcesWhat Games Run on Steam Frame? How to CheckSteam Frame's standalone badges rate local flat and VR play, while streamed games depend on a separate host and network path.
  3. Article 9 of 13.A person lifting a Steam Frame headset into place while adjusting its fit.Updated 4 sourcesYour First VR Headset: Steam Frame Comfort and SetupA first-session Steam Frame checklist focused on lens spacing, balanced fit, a clear play area, brief sessions, and stopping when VR feels uncomfortable.
  4. Article 10 of 13.An angled Steam Frame headset and controllers product photo used as a technical specs cover image.Updated 21 sourcesSteam Frame Specs Explained: Display, Streaming, Standalone Power, and VR LimitsSteam Frame's 256GB and 1TB kits cost $1,059 and $1,299 in the US. Both have a Snapdragon 8 Gen 3, 16GB RAM, 2160x2160-per-eye LCDs, controllers, and a wireless adapter. Half-Life: Alyx is included; a power supply is separate.
  5. Article 11 of 13.A side profile Steam Frame headset product photo on a warm neutral background.Updated 4 sourcesSteam Frame StatusSteam Frame reservation holders can check estimated order-email windows: by December 2026 or in 2027. The 2027 group should get more detail by January 2027. Waitlists remain open; US kits cost $1,059 for 256GB or $1,299 for 1TB.
  6. Article 12 of 13.A Pistol Whip VR lobby screenshot showing style customization UI used as Steam Frame apps cover art.Updated 19 sourcesSteam Frame Apps: PCVR, Standalone, and Android PathsValve has not announced a Steam Frame-native app lineup. The strongest documented uses are PCVR streaming, standalone SteamOS and Android software, and Steam Input-backed non-VR play. EmuVR-style rooms and expansion ports remain ideas to test.